My husband and I reached a whole new level of nerdy yesterday—and for the couple known as ‘the Doctor Who people’ among our local friends, that’s really saying something.
We dug ourselves deep into the land of Storytelling RPGs, specifically Changeling: the Lost, one of the spin-offs of Vampire: the Requiem, and a sort of grandchild to the 1990s game Vampire: the Masquerade.
Whoa. That’s a whole lotta nerdy right up front there, so let me explain a little more for you muggles in the audience. (You muggles know you’re probably way cooler than me in real life, right?)
A Storytelling RPG, to simplify it vastly, is a game for two or more people based on made-up characters engaging in imaginary adventures: it’s not unlike when you and your childhood best friend pretended to gypsy princesses in a fantasy land, but you sit at a table instead of frolicking around the backyard. (Just me? Awkward.) The designated storyteller guides the characters through their quest, and each player rolls dies to determine the success or failure of their actions.
In White Wolf Publishing’s World of Darkness, everything is similar to ours but just slightly askew. Vampires, ghosts, goblins, and fairies are real. Quests generally involve chasing a magical item, seeking spells, and fighting the forces of darkness—or light, depending on your character preference. There are intricate backstories for every breed of character and every aspect of this universe. Game plots make for fantastic reading, as does the world-building.
It’s… an urban fantasy universe!
So let’s pause a moment here. This is a game that involves making up stories about imaginary characters and spinning out the tension in their adventures for as long as possible.
Why the hell aren’t all fantasy writers already playing this?!
Well, there are a few reasons.
1. It’s super-nerdy, and requires nerdy friends. People already think fantasy writers are crazy; we don’t need to give them more reasons to not hang out with us.
2. It’s time-consuming. You have to make up your character, spend ages learning minute rules, and then spend hours on game play… because we all have so much free time to kill.
3. It can lead to excessive nerdiness, like LARPing, which involves dressing up like your characters and pretending to be them in real life. *shiver*
Spouse and I started checking it (Changeling, not LARPing!) out because, well, we’re already super-nerdy, and because we want a new game to play with some of our friends.
Now the real question is… how do we convince our friends to play with us?
Being me, I have listed a few reasons why it’ll be fun:
1. We can pretend to be fairies with specific magical powers! They can look like unicorns if we want them to! We can draw pictures and make up back-stories! (This may not work on the menfolk.)
2. It’ll be hilarious. Come on, grown-ups sitting around a table arguing over why Person A’s vampire is a way better candidate to take on that NPC-troll than Person B’s darkling fae? That’s comedy gold.
3. It’s not that different than historical re-enacting, really. (Our friends used to re-enact.) Actually, it’s just like it, but without the real history or the trips to cool places. And we’d rather not start doing the costumes.
4. It involves some theater! We can turn down the lights and pretend my husband (designated Storyteller because only he actually understands the rules) is telling us a scary choose-your-own-adventure story. And when we need sound effects, like gunshots or ghosts moaning, we can totally add them in!
5. There will be alcohol involved!
What do you think, readers? Would you play with us? How would you convince someone to try an RPG?